Interdisciplinary PhD position Young Academy Groningen 2026
Project 2: Putting the Gay in Gaming: How Queer Youth Navigate Identity Development in Online Gaymer Communities.
In developing an understanding of who they are, young people draw on cultural expectations and narratives for who they could (or should be) while engaging with others in their social environments. Increasingly, this process is taking place in online spaces – in which youth engage with (and create) digital content, interact, and play games. Especially for queer youth, whose gender and sexual identities often transgress the norms of their offline contexts, online gaming provides important safe spaces for finding an accepting community and exploring their identities; for example, by taking on different types of (gendered) characters and bodies. However, because gamer culture is itself often tied to heteronormative ideals of masculinity (i.e. the idea that games are ‘for’ straight men), queer players might experience friction and even harm, often leading to the formation of subcommunities of “gaymers,” (or LGBTQIA+ gamers) in which they feel more included and safe. Yet even within these communities, traditional cultural narratives about gender and sexuality may be inadvertently reproduced, excluding transgender and gender-fluid youth. The overarching aim of this project is to build on earlier work (e.g., Turkle, 1995; Shaw, 2012) through an interdisciplinary investigation of how young queer people make meaning of and negotiate identities and cultural expectations within the context of online gaming (through chatting, playing and watching).
-
University Services
-
22 April 2026
-
€3.059 - €3.881
>